A little making-of video for the monkey loop is online

Posted on Mar 12, 2019 in animation, tutorial

Short process video of the monkey loop in #photoshop and #aftereffects.
Thought I’d share this, it’s just a rough outline though, not an in-depth step by step tutorial. Next time!

One of the Animation Smash Down #9 Winners!

Posted on Mar 8, 2019 in animation, news

Thanks for all the votes, my needy monkey loop made it among the top 5 of the last Animation SmashDown Challenge by Markus Magnusson, supported by aescripts!

Check out the other awesome entries by:
Gabriel Gareso, Tony Holz, Alberto Pozo and Deanna Reilly

Screenshot_Animation_SmashDown_Winners

My entry to Animation SmashDown #9

Posted on Feb 21, 2019 in animation, news

Finally, I got the chance to create an animation loop for the
Animation Smash Down Challenge #9 by Markus Magnusson.
Watch great entries from all over the planet, on Instagram follow #AnimationSmashDown.
Voting is up until next week over at his patreon page!

Happy New Year

Posted on Jan 3, 2019 in animation, character design, news

Let’s have a fresh start into the new year!
Watch an alternative version over at my Instagram Feed.

Acorn Tilewalker – Available Now!

Posted on Dec 20, 2018 in animation, character design, game, news
Acorn tilewalker - Available Now

Our handcrafted turn-based isometric puzzle game Acorn Tilewalker is available now!
Find it here on Google Play and the AppStore.

For more info and updates follow TomGrillGames on Instagram, Twitter and good old Facebook

Find out more about the art and animation I did for this game in the project section.

Acorn Tilewalker – Trailer Out Now

Posted on Dec 16, 2018 in animation, character design, game, news

Here’s our TRAILER for Acorn Tilewalker – our epic puzzle game for your mobile device.
Epic story upfront, followed by some actual game play, even music … It’s all there – hope you like it!

Available December 19th for Android and iOS.

Chestnut People – Contribution to the FUCK YEAH Calendar 2019

Posted on Nov 26, 2018 in character design, illustration, news


Final artwork for the week no. 44 (end of October) of the FUCK YEAH 2019 calendar by Schlogger.
Cover artwork by Illustrie. You can order a contemporary physical copy of this over at the webshop of Kwimbi, from one of the 59 artists themselves or right here.

Atemlos – My animated sequence and character loops

Posted on Oct 10, 2018 in animation, character design

atemlos_eine_ungefilerte_wahrheit_heart_attack_chriseff

Heart attack. Looped snippet from the collaborative animation project “AT3MLOS – Eine ungefilterte Wahrheit”, directed by Daniel Bahr (2017). Now online in my project section with character art and whatnot.

We just learned that it’s part of the “Best of ITFS-Tour 2018”, being screened all over the world.
More loops and tortured organs over at my IG Feed.

Fan art – Blanka

Posted on Sep 4, 2018 in character design, game, news

blanka_fanart_chriseff

Streetfighter 2 was the theme of the month over at the character design challenge. So I draw some Blanka fan art … the character I probably picked most of the time back in the 90s. More poses of Blanka in my IG Feed.

New animation loops from “What illustrators need to know“

Posted on Aug 17, 2018 in animation, character design

I love animation loops. So I turned some of my favourite scenes from my animation for the Illustratoren Organisation into nice little looping candy.
More loops on my Instagram …

Illustratoren_Organisation_Loop03