Prepare to see more wierd characters to populate my portfolio … I’ll kick off with this reflective biker dude.
If you want to see me draw in (almost) real time, check out my new video post in instagram.
Spoiler alert – here’s the final illustration.
By the way, I’m constantly updating my account on IG – it brought me back to fill my sketchbooks again and to dig deeper into character design.
May there always be a few inches snow under your sleigh. Old German saying. I think. If you like, check the line art of this guy plus more winter themed illustrations on my newly born instagram profile.
I had the honor to participate in a collaborative animation project by Daniel Bahr called “AT3MLOS – Eine ungefilterte Wahrheit”.
It’s about the lethal effects of “Feinstaub“ (particulate matter).
14 animators were tapped to participate in this project, each one producing a segment of 10 seconds according to their assigned section of the voice over text.
My part starts at 0’40” with Mister PM …
Let’s go isometric! First drafts for a mobile game, called Acorn (working title).
A turn based puzzle game by rookie indie game developer TomGrill Games.
(There’s not even a website yet. It’s still like a good smelling newborn baby. Drooling with joy.)
An explainer video for a new app called S-Weltweit by German int’l network S-CountryDesk.
Story idea by Michael Kompa.
Script, art direction and animation by me.
Music by Green Elephant Production.
Earlier this year I was asked to do the illustrational work for the fast paced auction game “Lady Richmond – Fast Fight For Inheritance“ by author Tim Rogasch. (In German: „Lady Richmond – Ein Erzocktes Erbe“)
It’s one of four new family games by HABA coming out now.
There will be more pictures on my portfolio page soon. Now place your bids!
Soon to take off: Jetpack guy. Nice to know: His moustache has invaluable aerodynamic properties.
Finally I’m able to show you some of the freelance work I did for Gameforge back in 2009.
I created heaps of monsters for a browser game called “Monstersaga”, which was taken offline a few years ago. See the project page for the demo reel and some character sheets and stills.